i’ve raised this issue about two weeks ago to @dongqtm and they’ve promised to look into it but i understand that the team is super busy and they are also not in charge of the burn-redeem app,
so thought to re-raise it here.
(don has helped me with this particular issue for the claim page and it’s working now since then as many probably have also tried).
the burn-redeem page currently still does not support .GLB file as the main asset (“Artwork”),
below is an image when i tried to upload a file in said format and nothing shows up.
i was hoping to work around this by minting this token nonetheless (burn-redeem window is already over and i’ve still yet to fulfill my promise to collectors to update to the “correct” file…),
and then just updating metadata on etherscan - which i’ve already prepared but failed to update by writing to functions…apparently because it is an extension?
hoping this may be resolved so i can update the asset to include .GLB in the metadata using Studio ui,
thank you very much for your help!
Couple questions - in the redeem draft page, the burning token 3D thumbnail is visible (not the actual 3D asset of course) - however the new redeeming token 3D thumbnail is not visible. Is this because the redeem token has not been minted, and the thumbnail will show up once minted?
Otherwise, could we use a standard media/GIF for the redeem token, so it is visible on the claiming page - and then update the token metadata afterwards to be a 3D nft for collectors? When using the GIF alone, it is visible on my draft page, but not the 3D asset.
gm, just stopping by to note that this has now been fixed by @paul !
i’ve successfully used the upgraded burn & redeem page to update metadata on my old /br page and the page is also showing the GLB interactivity and animation properly !