oh actually, i just noticed the breadcrumbs and navigation at the bottom of the screen. i totally missed that before (maybe a ux note for y’all). i’m setting up the burn rules, but is it possible to change the number of tokens required to burn from a specified contract address? i see that’s available when i select “allow any token”, but not in the “other tokens” view.
Your dashboard will show the tokens minted with Studio instances, not tokens that have been deployed externally from Studio. (This is great feedback for us)
got it got it. i see those tokens now displaying in the burn flow
but is it possible to have that token be the redeem token?
what i’m trying to do is create a burn for tokens from an external contract and redeem for onchain pieces, which i used efficax to create. but when i get into the redemption media screen i only see an option to upload new media, not use an existing token.
Unfortunately not. Burn redeems work by burning a token and minting a new token. We don’t have an ‘exchange’ mechanism right now (burn and exchange for an already minted token).
something like, do a burn and redeem with a token using the standard offchain artwork, but then once’s it’s been minted i update the renderer extension to use the onchain artwork instead?
A few strategies here. If you want to use the existing minted token with on chain artwork, you could do a ‘physicals’ campaign burn, where a token is burned, then you airdrop the onchain artwork.
If we want a burn redeem with an onchain piece of work, we haven’t deployed that ability yet, but are working on it.
what i’m trying to do is create a burn for tokens from an external contract and redeem for onchain pieces, which i used efficax to create. but when i get into the redemption media screen i only see an option to upload new media, not use an existing token.
If the redemption screen allowed you to choose an existing token, what would you expect to happen? That the redeemed tokens would be editions of the chosen ERC-721 token?